﻿#if UNITY_EDITOR
using UnityEngine;
using System.Collections;

public class GlTF_Orthographic : GlTF_Camera {
	public float xmag;
	public float ymag;
	public float zfar;
	public float znear;
	public GlTF_Orthographic() { type = "orthographic"; }
	public override void Write ()
	{
	}
}
#endif